Song: Candlelight
Started by getting song tempo: 126
Next is the beat from Stylus 808
sweep:
Open a Prologue synth. Turn the Oscillators all down. Turn the noise knob up, experiment. Set the filter to High pass 24dB HP, but you can experiment with this too. Finally, play around with the envelops.
Program your sweep and play with automating the drive, emphasis and ring mod.
understanding: apparently you cannot do pitch shift on noise.
need to run Shift effect on the output.
But the key idea is adjusting Drive and Shift instead – so auomate these 2 is most essential for an Ascending Sweep.
Automating the EQ from low bass to High frequency can increase the effect.
and of course the volume.
trance gate: SPC gater pro
manually adjusted mix, shape and positions.
Another one is : omnisphere, wheel noise sweeper for the standard one
things to checkout omnisphere:
club noise sweep 3
Bandpass Noise Hit(all the white noise hits)
stylus:
Reset crazy stylus, select stylus > Mixer > Kit , then select ‘Multi’ after one second.
apparently, stylus keeps forgetting or going crazy when used with jBridge, so when u have finished a Multi set up, save the whole Multi in /stylus_multis and load it when it goes crazy.
Not a good idea to add EFFECTs to different stylus channel, will cause MIDI lag/delay later.
take some time to go through cool sounds on omnisphere:
Reverse forward
backward thinking
backwards masking
stage1:
skeleton and percussion and fills and ideas
And now I’m bouncing the materials from yesterday, stage 1 – 8th May 2013 – 8:33pm. This time I chose to bounce with all the EQ, Inserts and Automation, if I need source I’ll do it again. Reason being it’s the exact sounds I need and I dont think I would work on them again.
Finally done bouncing at 10:08pm. Also saved a copy of rough_stage2_instruments_loaded , as some stuffs need to look a automation to understand how the sound is made.
rough2_bounce would not have the instruments loaded.
stage 2: pads bass1
Decided to add bass and also make some edits to the WAVs so I can hear how to piece sounds. Sounding great at this point. Added quite a few reverse to the Bombs
Started looking for good pads from Omni at 3:36am from the group All > Evolving Motion to add texture to pads.
– Lap Steel Granular Bed – to grab some parts later – so bouncing. 4:12am SLEEP.
restarted at 4:32pm, intro needs some textures,so getting a few pads from omni > All > complex motion
Grabbed the ‘Sun Spot’ sound by going to Drones in Omni, and turning off Layers.
I think we’re almost done with all the sounds! Time to get that ‘Fusion Piano’ rift upgraded a little – – Omni (ARP + Rhythm) added 2 arps to it.
stage3: mix. pads in bridge
I was pretty straight forward and easy .. but I think the beginning of bridge needs a bright / churchy /organish pad. need to rest a bit .. ears tired.
Added pads and key leads to Bridge, and finally mixing track by track!
Skeleton completed!!!
Things in mind to add.. (bass ending, better clearer bombs, lfotool Doppler wob)
http://news.beatport.com/blog/2013/03/28/10-must-try-vst-plug-ins-for-producers/
stage4: vocal recording/ sourcing
so I finished the lyrics today in 20 minutes. Now I’m gonna start recording more sources into the project at 4:34pm. Why not bounce all first? I might want to change some stuffs.. and my computer still has resources/memory to handle it.
Took 30 minutes for the recording, time to edit and perfect them vocals.
Decided to play with the ‘Send’ effects. To bounce the ‘Send’ effected vocals only, need to select the ‘Pre-fader’ icon so it turns orange, then when you solo the vocal, and slide down the volume, you will only hear the ‘pre-faded’ effect WITHOUT the vocals.
Mixing down the main vocals (with effects) and also effects separately. Effects should behave like a nice warm pad, so .. use your ears.
stage5: final mix
Here I started adjusting where I wanna hear the delayed vocals, reversed some vocals as fills.
Finished! But if I have to pick.. I’d like to change the bomb, and add bass glide down, and song ending slightly~
Listening on headphones, to add some pan effects in certain parts.
stage 6:
So someone spotted “沒“ sounds like “也“ and therefore fixed. And yes, upgraded the bomb, and added the bass glide down. And the breakdown ending is now cleaner. version 0.2