Song: LOL ERock
focus:
- vocal
- melody
- groovy,sexy,dance,shiok!
- lyrics
- style
- music
vocal editing priorities:
- feeling
- diction
- style/skill (end of slice pick)
- volume (adjust – sounds soothing to ear, mix well into music)
- vari length pitch (crossfade sources, bounce and do)
Build up Rising synth sweep (pitch mod) intro:
- Omnisphere Default
- Change Soundsource to Air Raid
- Adjust Bend Up values, and play with Pitch bend
- Hit the note where the sweep starts
- Draw the Pitch Bend Modulation line in Midi Editor.
- Adjust note and Bend Up Values to get perfect build up rise.
Stage 1:
- Gathering build up sweeps, noises, noise hits
- the LFO up sweep white noise (david guettaish) can be found as a finished product in Vandalism Shocking Build up pack in localmusicdata/collectedsamples/ (I created my own in Candlelight, so we can use this to save time, or re-use the custom one in Candlelight
- Discovered trick to make any sample RISE – use the omni ‘Roadrunner of the Future’ and use custom sample to rise
- bigfishaudio dubstep killer > kit 05 >last note is a nice rising future car sound
- bigfishaudio dubstep killer > kit 08 > A#2 is a nice rising sweep
- bigfishaudio dubstep killer kits, have a few nice SUB SWEEP to use.
- Mod wheel a SINE (say tr arp 2600, with bend 2 – 20) , in Omni, can also have a buildup risiing sub sweep.
- This project stage is named is ‘rough’
- Time to bounce these beats and effects in WAV and save project as ‘rough_bounce’
- Finally, unload the instruments to get a ‘rough_bounce_unloaded’ project.
Stage 2:
- Added melodies and chorus high
- Massive: To adjust Pitch bend range, head to Synth > OSC tab in the middle, and adjust
Up and Down. - When saving a custom new patch, save to Cubase project document AND Storeroom
Musicdata > Others > Massive_Jeric_Sounds - To make the whip / clap sound in Chorus, use a
Nexus Clap (DR Claps 9)and and and a Reverb and increase Mix. (discovered later, oct 7th, 2013, under Nexus > Percussions 1 > there is a nice whip) - Discovered a nice dubstep scratch sound at
Nexus > XP Dance Vol 2. > LD HS Velo Pitchlead - This project stage is named ‘rough_stage2’
- Time to bounce these ideas and save as ‘rough_stage2_bounce’
- Finally, unload instruments, but I found a chorus stack and bounced it before saving ‘rough_stage2_bounce’
Stage 3:
- Adjusted some parts and sound, decided the melody and idea for 3rd part and ending.
- Added FX channel, reverb, music needs to be smoother, prettier, for the ‘market’
Stage 4:
- Vocoder effect, requires a source wave, could be vocals. So I apply IL Vocodec on my vocal, and added a MIDI track and select the vocal+IL Vocodec track as the OUTPUT for the MIDI track.
- Out to find all the nice LOL sounds for this track that is suitable and keep the electro rock mood to it.
- Bounce to rough_stage4_bounce
- Unload to rough_stage4_unloaded
Stage 5:
- Added Bass
- Upgraded beats a little
- Bounce to rough_stage5_bounce
- Unload to rough_stage5_bounce_unloaded
Stage 6:
- Recorded vocals.. should it sound good, but what attitude?
- Got a little lost, so I’m going to look at previous blogs on my vocals. Found write up on 我想了很久, and thus.. I got my priorities.
- Designed a crazy rap – now to get the sound, I get my perfect rap sound, then I make 5 doubles.
- And then I experiment getting low and high version and keeping the source, will play and mix later.
Stage 7:
- Perfect the main singing vocals.
- When adding Delay > StereoDelay to a mono track vocal, only the left part works. To do stereo,need to send the vocal to a newly created FX track.
Stage 8:
- Perfect and create a rap sound. Keep cutting for best expression.
- Rap sound = 1 low , 1 high , 1 double exact stack, 1 robot stack
- Adjust each volume solo, to stack nicely with main rap sound.
- Then listen and mute on and off at random times so it sounds like 1 vocal.
- do mute read write for ‘High’ then ‘Low’ then ‘Robot’ and ‘double stack’.
- Jeric’s private vocal sound.
Stage 9:
- Mixing!!! Upgrade some of the core sounds of the arrangement.
- Left and rights.
- Snare boosts?
-blend with sample/s
-boost/cut frequencies
-compression
-transient designer
-better drum/head/tuning/player - To add punch try using SPL compressor or look for SPL Attacker.
Stage 10: (modification, adding DOUBLE KILL)
- Re-record new rap lyrics
- Edited chorus rift (see below)
Stage 2 edit:
Went back to stage 2 (rough_stage2_bounce), to edit chorus disco lead. Chorus rift had a stack in stage 3, but i skipped it and edited in stage10.