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Song: Who fired first

stage 1:

First decided on tempo 128.

Next lay out the chords on piano, and wrote the melody.

Finally set the key of the song.

Strummed on guitar to achieve a gallop feel.

Earphones showed noise, so I X-noise it.

Added a pluck, Trying to achieve old cowboy guitar feel, so using Amp 3, OLD F and eq further.

After that stack with Virtual Electric guitar to enhance gallop effect with Muted Fifths, Riding, Doubling.

Also stacked strum guitar with VA guitar, with Melancholy, Straight 4.

 

Now designing Anthem Chorus Beats.

Added Superior drums for a live drum , less EDM stuff. Loaded preset > Toontrack > Transformer pitbull

Bounce to rough_bounce

Unload to rough_unload

 

stage 2:

Final chorus design, and verse design.

All guitar recordings require a good X-noise .. after learning, or else there’s a static noise on earphones.

Fender rear record (1 click before end) sounds more like a baritone for wild west cowboy stuff.

The e-guitar strum in the song sounds super good with Amplitube 3 – 30 trem & amb, but I do a LOFI cut with EQ and Grungeliser.

While playing, i play with the fender bend stick!

Flute add Roomworks reverb Surr. Drama Hall.

Bass Trillian : hardcore funk sustain + roomworks, plate vintage

bounce to stage2_bounce

unload to stage2_unload

 

Stage3:

Deisng beats and structure:

1. Kick adding.. need to low-pass everything so Kick can be heard during designing. Using Nexus Xp Drums singles  – Dr Progressive Kicks 7

2. Chris Heim Harmonica takes about 2 minutes to load.

3. Reverse a nice Stylus Ride high pitch, then Eq to raise the High frequency, finally add Modulation > Phaser effect for futuristic sound, default setting reduce mix to suitable. (in case you are looking for it, Nexus > XP Singles > DR Reverse Crash has one)

stopped at bar 67.

 

Maybe time to consolidate all sound fx from all edm songs! The 20 girls has an effect i wanted in this one!

 

at bar 56, gun shot scene could be the james bond thing

 

story for song:

even gun sound was handpicked, from modern and old movie sound effects.

bounce to stage3_bounce. (after bouncing, remember to check each channel effects, and export channel settings to ‘channelsettings’ folder.)

unload to stage3_unload.

 

 

 

stage 4:

Gonna design a riser/swell: risers and swells [there’s also a nice cheesy riser pack, http://www.biomedigital.co.uk/club-risers.html ]

But that would be stage4, it’s easy just use Omnisphere, roadrunner, turn off churchbells, and switch source A material – computer out of resources. Want more control? See: https://www.youtube.com/watch?v=tUuOyFJwR5A

 

change that fill sound at bar 66.5 [to copy from 20 girls]

using omnisphere club hit and bandpass noise hit for first dance chorus fills.

1st dance chorus snare, adjust atk to the right so it has a slight delay on start for a sticky feeling

final fill? and eagle sound?

bounce to stage4_bounce.

unload to stage4_unloaded

 

stage 5:

adding details tambourines into final chorus – add a StereoDelay Rhythm Enhancer to it, for a shuffling effect – making tambourines behave like shaker.

adding detail percussion into final chorus to portray the 3 HIT style.

stack the live drums with another set..

bounce to stage5_bounce

 

 

guitar based EDM? story of the song is a fight from old times, to modern times to future and back .. why keep fighting?

 

stage6:

lyrics! and changing the melody.

 

when recording remember to set microbook ii cuemix line to mono 1.

 

maybe later..

Add subtle white noise ?

fix bottom:

The less detailed your low-end is, the better

The low-end is the hardest part to mix. Some people don’t realize that and crowd a lot of stuff down there.

K.I.S.S

You know what that means, right kids? Keep It Super Simple.

Above the 200Hz range you can be a little less careful, but anything below that is going to cause issues when it overlaps too much. Don’t get stuck in the muddiness.

remem

micro

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